Spherikal

Pure black and white form. Astonishing animation by Ion Lucin. I truly love the black and white minimalism.

While we are on the topic, one of the few sites I visit monthly to feel inspired is the Sixteenth Division, an astonishingly well-curated black and white image stream by Derek Boateng.

The Most Dangerous Gamer

Fantastic article about Jonathan Blow at the Atlantic.

This is what makes Blow’s games so remarkable: at great personal expense, in ways no other developer has even attempted, he struggles to communicate a deeply authentic vision of the meaning of human existence. With both of his games, Blow strives to use the unique language of video games to impart the wisdom he has gained the hard way in his life.

Blow is a visionary artist and a brilliant example of how video games can be, and are, a form of art — and should be treated as such.

This is the mail system

This is how we tell hundreds of millions of computer users that something has gone wrong:

This isn’t just bad. This is beyond unacceptable. I’ve talked about email security before, but the list of comically broken anachronisms in email as a system — a system we rely on and use every day — just goes on and on. This isn’t just an ‘oh, that’s kind of bad’ type of thing: email has to be fixed.

Heck, Apple can do their part. That email I got back was apparently because my attachments were too large. I can barely read that email — let alone my grandmother. Machines can read it just fine, though. Here’s an idea: machines shouldn’t slap us in the face. They should help us along if they fail to do our bidding.